#8Weekgame – 5th Week Update


5_Week

Firstly, apologies for the delay in missing the last two weeks posts. The festive season (plus dayz) has eaten into my time. This hasn’t stopped out developers though, so here is the update.

Peter_Lamb

Peter Lamb

Peter’s Uprising is coming along nicely. Peter has managed to revise his camera class as well as his rendering engine. Also a new feature that Peter likes to call Action Triggers. It’s a way of defining class and methods in the level definition XML and when the player collides with a pre-defined area of space, it triggers the method to be called accordingly. This will allow Peter the ability to define methods for e.g. when a player collides, so something. Uprising sounds like it is coming on nicely. Last i looked I think Peter was working on sentry guns!

Martin_Elsworth

Martin Elsworth

Martin is an UK expat in New Zealand and has had his folks over for the Xmas break, so Martin hasnt had time to complete anything. I’m sure though a big push is coming……..

Charles_Humphrey

Charles Humphrey

Charles keeps on giving, Road Rumble is immense and Charles has another video to show us with full audio. I cannot wait to play this and I think Charles wants to convert it to Monogame and release it on the Windows 8 App Store.

Charlie_W

Age of Vampires has blossomed. Charlie was quiet for a while, then out of the blue, these images appear. Look at the egg shell background and the new enemies. Loving it. Remember….this is Charlies first game, hand drawn art, the works. Just think what he will be producing on game 2 if this is the quality now.

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This slideshow requires JavaScript.

***Transmission Start …..missing in duty
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Andrew_C

Andrew Carmichael

Still no update from Andrew, but I’m sure he is beavering away ready for keyboard down on the 3rd Feb.

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#8Weekgame – 2nd Week Update


Countdown Timer

 

The 2nd week is now upon us and the contenders have been busy dev’s! Plus we now have the 8weekgame Counter ticking down as we speak (Thank you Shawson), check it out. I wanted us to use the official site more, but we seem ti be focusing our efforts on Facebook, which is fine for now. In the future I would love to build a proper 8weekgame site though.

 

Anyways, here is the update from our dev’s.

Peter_Lamb

Peter Lamb

Peter’s Uprising is coming along nicely. He has a couple of levels built and completed a feature whereby users receive medals for completing levels within certain parameters. Peter at the moment is trying to resolve a Collision Detection bug and had kindly included some Alpha videos for us to see.

 

Martin_Elsworth

Martin Elsworth

A slow week for Martin as he has his folks from the UK in to NZ where he has immigrated. Martin though has started on a basics and has decided his game will be an isometric viewpoint, possibly a Sim City style game or a racer.

 

Charles_Humphrey

Charles Humphrey

Road Rumble continues slowly for Charles as he doesn’t know where to take the game. Charles has addedthough fuel and damage limits, plus adding some animated explosions. In the last newsletter I included a clip of Road Rumble. For anyone who missed it, here it is.

 

 

Charlie_W

Charlie has his game up and running now for Age of Vampires, and working on collision detection for slopes for his game. From what I can gather this is Charlie’s first game, and I’m really impressed on how much he has accomplished. Charlie has also managed to get a new screen shot up for us, looking good.

ScreenShot_Charlie_1

No official update from Tash, but i do know she has a lot on at the moment for other personal projects, but still feels she will have time to complete. “Come on Tash, we know you can do it!……”

Andrew_C

Andrew Carmichael

A quick update from Andrew. His game is named BeastHunter.  He has sourced his Graphics and next he has a meeting to source some sound effects. The game itself, you can move the beast around the screen and approach some sheep, but they cannot actually eat them yet, yummy!

 

So as you can see our contestants have been busy on their games, some are moving more swiftly than others, but I’m certain once personal commitments relax/completed/calm down, we will see a raft of new content to tease you with and get you excited to play them February 2013!

 

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#8Weekgame – 1st Week Update


8weekgame-contestants

8weekgame (Competition-3) contestants

 

So apart from Project Personal I’m also organizing a Indie “Make a Game” competition 8WeekgameAs the name suggests, it is make a game in 8 weeks, using XNA oe Monogame for the PC or Javascript and HTML5 for browsers. Historically this competition has been a closed affair with only the voting open to the general public. This year though due to the interest, we have opened the entries and have gathered the following crew who are participating:

  1. Shaw Young
  2. Natasha Hampshire
  3. Martin Elsworth
  4. Charlie Walter
  5. Charles Humphrey
  6. Peter Lamb
  7. Andrew Carmichael

This time around (we are calling it Competition-3) we have prizes thanks to the kind and generous sponsorship of Pluralsightan invaluable video library for Developers and ZiiP GameStore, a leading UK Indie Online Store for PC and Console games.

So the Competition-3 kicked-off on the 3rd December and will run until 3rd February 2013, so how have our Developers been fairing? Lets take a look…..

Peter_Lamb

Peter Lamb

Peter is aiming to create a 3rd Person Shooter called Uprising using XNA for Windows.  So far Peter has the basic screen navigation done and has started building the collision and drawable entity engine. Peter also has some thoughts and ideas for his character models and the visual style for Uprising.
Martin_Elsworth

Martin Elsworth

Anyone remember Manic Martin from competition 1? No, well no-one does! Martin hasn’t confirmed what his game is though is the 2nd time round. One thing for certain though he is using XNA for Windows after experimenting with Javascript. So far Martin has the base classes written and animation working but not finished. Game State and Level Editor up next!

Charles_Humphrey

Charles Humphrey

An interesting concept from Charles called Road Rumble, which in Charles own words is “Top down drivy, shooty thingy” and again being written using XNA for Windows. Charles so has written the logic to read the the game world from a texture, has the cars and people moving about on the world with Physics thanks to the Farseer Physics Engine. Charles  also has a particle system base in and smoke trails. Tackling next will be the Game State Manger plus some video clips of the game to show us.

Charlie_W

Our 1st Javascript game, Charlie is attempting a RPG Platformer titled Age of Vampires. Charlie has even given a detailed description

In the Age of Vampires, no one is safe, enjoy this adventurous platform game, where your jump straight into a world full of mythical and supernatural creatures, where you play as your choice of race. Improving your skill set, improving your weapons, armor and completing quests.

Charlie has even started showing off some of his art he has drawn.

Charlie_W_Screenhot_1

So far no update from Tash, but we know she is using Javascript. Personally I think Shawson has locked her away until after the competition, too scared of Tash’s Javascript skillz.

 

Andrew_C

Andrew Carmichael

This cannot be a coincidence can it? No update from Andrew, and another Javascript game, plus another person who Shawson is close to on a regular basis…..could Andrew be held up in the same cupboard as Tash? Watch this space!

 

So congrats to the contestants so far. I will blog next time for week 2 plus hopefully screen grabs from their games. Exciting times.

Microsoft XNA

Microsoft XNA (Photo credit: Wikipedia)

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