Last year we held another 8weekgame competition, which went down well and there were some surprises and really cool games. Anyway i have been wanting to create a site for 8WG for ages. This year has seen the birth of my son, Chester, so the beginning of the year has been hectic. Now the wife is returning to work, i can return to my evening programming sessions and will take a crack at an MVC site. So over the last few weeks i have been building a functional spec which is nearly finished:
Well after 8week’s the contestants have finished their games, play tested, sweated and sworn and cursed to get this far. They have done such an amazing job all of them, and I wish them all the very best of luck.
Voting will open on the 11th February and will finish 11.59pm 25th February. So I know you are itching to play these games, so here they are:
Shaw Young – The Distant Future – This is a browser based game that runs elegantly in Firefox and Chrome.
Peter Lamb – Uprising – This is a PC game and will require you to install the game and various DLL’s if you need them.
Andrew Carmichael – The Beast Hunter – Another browser based game that works best in Firefox.
Charlie Walters – Island of Aeris – Again another browser game that excels in IE10 and Firefox (NOT Chrome though)
Charles Humphrey – Road Rumble – Like Uprising, this is a PC game that will require an install.
Play allthe games. Give them all a good go as the guys have spent a considerable amount of time and effort into them. A couple of them have a high difficulty curve to begin with, but persevere and you will get hours of enjoyment and find your favourite. Only then move onto the next step……
The Facebook Question will be on the page. Vote for your favourite game.
The Distant Future – You can use create separate teams by dragging the boxes with your player names on them to the rectangle below. This is quite handy in certain scenarios….
Road Rumble – When you first start up hit the “M” key to get the Map up. This is invaluable. You may find you die quite quickly – don’t despair, press the “H” key to request a Helicopter to come to your aid and repair you. Remember also, “G” is for firing your Gun and “R” is for Rockets.
The Beast Hunter – There is a feature whereby you need to hit Start twice at the beginning of the game to have all 14 of your sheep start the game.
Uprising – My only tip is to be patient with this game. It is very clever and sometimes you feel you are in a maze you will never get out of, but that’s the beauty of this game, it keeps giving.
Island of Aeris – Remember to press “ctrl” to grab hold of the vines! I was constantly falling because of this!
Firstly, apologies for the delay in missing the last two weeks posts. The festive season (plus dayz) has eaten into my time. This hasn’t stopped out developers though, so here is the update.
Peter’s Uprising is coming along nicely. Peter has managed to revise his camera class as well as his rendering engine. Also a new feature that Peter likes to call Action Triggers. It’s a way of defining class and methods in the level definition XML and when the player collides with a pre-defined area of space, it triggers the method to be called accordingly. This will allow Peter the ability to define methods for e.g. when a player collides, so something. Uprising sounds like it is coming on nicely. Last i looked I think Peter was working on sentry guns!
Martin is an UK expat in New Zealand and has had his folks over for the Xmas break, so Martin hasnt had time to complete anything. I’m sure though a big push is coming……..
Charles keeps on giving, Road Rumble is immense and Charles has another video to show us with full audio. I cannot wait to play this and I think Charles wants to convert it to Monogameand release it on the Windows 8 App Store.
Age of Vampires has blossomed. Charlie was quiet for a while, then out of the blue, these images appear. Look at the egg shell background and the new enemies. Loving it. Remember….this is Charlies first game, hand drawn art, the works. Just think what he will be producing on game 2 if this is the quality now.
Again, Shaw’s is coming on leaps and bounds. He has completed a Mini-Map which shows a tactical overlap of the map and where your men are (green dots), plus route finding logic for the baddies. Now Shaw is starting the enemy logic so it is playable. Here are some snippets for you.
***Transmission Start …..missing in duty
Still no update from Andrew, but I’m sure he is beavering away ready for keyboard down on the 3rd Feb.
The 2nd week is now upon us and the contenders have been busy dev’s! Plus we now have the 8weekgame Counterticking down as we speak (Thank you Shawson), check it out. I wanted us to use the official site more, but we seem ti be focusing our efforts on Facebook, which is fine for now. In the future I would love to build a proper 8weekgame site though.
Anyways, here is the update from our dev’s.
Peter’s Uprising is coming along nicely. He has a couple of levels built and completed a feature whereby users receive medals for completing levels within certain parameters. Peter at the moment is trying to resolve a Collision Detection bug and had kindly included some Alpha videos for us to see.
A slow week for Martin as he has his folks from the UK in to NZ where he has immigrated. Martin though has started on a basics and has decided his game will be an isometric viewpoint, possibly a Sim City style game or a racer.
Road Rumble continues slowly for Charles as he doesn’t know where to take the game. Charles has addedthough fuel and damage limits, plus adding some animated explosions. In the last newsletter I included a clip of Road Rumble. For anyone who missed it, here it is.
Charlie has his game up and running now for Age of Vampires, and working on collision detection for slopes for his game. From what I can gather this is Charlie’s first game, and I’m really impressed on how much he has accomplished. Charlie has also managed to get a new screen shot up for us, looking good.
Out of all the games, Shaw’s intrigued me the most, as he is using the Bing Maps API to create his levels. He has even got the code that can determine if the person is behind a building to make it seem it is walking behind it. The game is based on Syndicate, a retro game that first appeared on the Amiga and PC in 1993. Shaw has also kindly been able to provide a screen shot of his yet unnamed game.
No official update from Tash, but i do know she has a lot on at the moment for other personal projects, but still feels she will have time to complete. “Come on Tash, we know you can do it!……”
A quick update from Andrew. His game is named BeastHunter. He has sourced his Graphics and next he has a meeting to source some sound effects. The game itself, you can move the beast around the screen and approach some sheep, but they cannot actually eat them yet, yummy!
So as you can see our contestants have been busy on their games, some are moving more swiftly than others, but I’m certain once personal commitments relax/completed/calm down, we will see a raft of new content to tease you with and get you excited to play them February 2013!
This time around (we are calling it Competition-3) we have prizes thanks to the kind and generous sponsorship of Pluralsight, an invaluable video library for Developers and ZiiP GameStore, a leading UK Indie Online Store for PC and Console games.
So the Competition-3 kicked-off on the 3rd December and will run until 3rd February 2013, so how have our Developers been fairing? Lets take a look…..
Peter is aiming to create a 3rd Person Shooter called Uprising using XNA for Windows. So far Peter has the basic screen navigation done and has started building the collision and drawable entity engine. Peter also has some thoughts and ideas for his character models and the visual style for Uprising.
An interesting concept from Charles called Road Rumble, which in Charles own words is “Top down drivy, shooty thingy” and again being written using XNA for Windows. Charles so has written the logic to read the the game world from a texture, has the cars and people moving about on the world with Physics thanks to the Farseer Physics Engine. Charles also has a particle system base in and smoke trails. Tackling next will be the Game State Manger plus some video clips of the game to show us.
In the Age of Vampires, no one is safe, enjoy this adventurous platform game, where your jump straight into a world full of mythical and supernatural creatures, where you play as your choice of race. Improving your skill set, improving your weapons, armor and completing quests.
Charlie has even started showing off some of his art he has drawn.
So congrats to the contestants so far. I will blog next time for week 2 plus hopefully screen grabs from their games. Exciting times.